April-2014 COMPUTER GRAPHICS SUBCODE: SAZ4C
PART-A
1. Distinguish between bitmap and pixmap.
2. What are Random-scan displays?
3. Write a note on: Digitizers.
4. What is GKS?
5. Write a note on: Setpixel() Function.
6. What are color tables?
7. Write a note on: Marker Attributes.
8. Define: 2D shear.
9. What are Rubber-Band methods?
10. Define: Parallel Projection.
11. Write a note on: 3D scaling.
12. What are Wireframe-Visibility methods?
PART-B
13. Discuss briefly use of computer graphics in image processing.
14. Write short notes on: Direct-view storage tubes.
15. Write the steps in Midpoint Circle Algorithms.
16. Discuss briefly on: Line Attributes.
17. Discuss any TWO Interactive picture construction techniques.
18. Write short notes on: Plane Equations.
19. Discuss briefly on: Transmission from world to viewing coordinates.
PART-C
20. Explain the working of Refresh Cathode-Ray Tubes with a diagram.
21. Describe in detail, Boundary-Fill Algorithm.
22. Explain about Matrix Representations and Homogeneous coordinates.
23. Write short notes on: (a) Depth Cueing (b) Polygon Meshes
24. Explain about A-Buffer Method.
PART-A
1. Distinguish between bitmap and pixmap.
2. What are Random-scan displays?
3. Write a note on: Digitizers.
4. What is GKS?
5. Write a note on: Setpixel() Function.
6. What are color tables?
7. Write a note on: Marker Attributes.
8. Define: 2D shear.
9. What are Rubber-Band methods?
10. Define: Parallel Projection.
11. Write a note on: 3D scaling.
12. What are Wireframe-Visibility methods?
PART-B
13. Discuss briefly use of computer graphics in image processing.
14. Write short notes on: Direct-view storage tubes.
15. Write the steps in Midpoint Circle Algorithms.
16. Discuss briefly on: Line Attributes.
17. Discuss any TWO Interactive picture construction techniques.
18. Write short notes on: Plane Equations.
19. Discuss briefly on: Transmission from world to viewing coordinates.
PART-C
20. Explain the working of Refresh Cathode-Ray Tubes with a diagram.
21. Describe in detail, Boundary-Fill Algorithm.
22. Explain about Matrix Representations and Homogeneous coordinates.
23. Write short notes on: (a) Depth Cueing (b) Polygon Meshes
24. Explain about A-Buffer Method.
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